Maintenance 27 October 2022

231

 


 

1. Improvements and Fixes

  • Start Event : November Daily Login & Online Rewards Click
  • Start Event : Welcome New Scorpio Hero Click
  • Start Event : Halloween Festival Click
  • Start Event : Trick or Treat Click
  • Start Hot Time Event : Boost Up!! Click
  • End Event : Sky Slayer
  • End Event : Instruments for a Band
  • Class Balance
    • [Warlord]
      • Fixed an issue where “Hammerang”, “Active Hammerang”, and “Boosting Hammerang” applied “Silence” for a short period after applying “Knockdown” to the hit target.
    • [Mystic]
      • Added to the description of “Amplified Sunrise” that it hits up to 4 times.
      • Fixed an issue where the Switch Position Rune Attribute effect was applied to Summon Spirit: Golem.
      • Fixed an issue where the “Brilliance” effect was not applied to “Combined Brilliant Resonance”.
      • Added to the description of “Unrelenting Rootabyss” that it is changed to a stackable skill (2 stacks).
      • Fixed an issue where you could use Spiritual Wing while under the effect of “Silence” applied from being hit by Bloodmoon.
    • [Assassin]
      • Fixed the effective damage description of Throwing Knife: Mark of Death to 40% to match the actual effective damage amount.
        • This is a fix to the description of the skill and does not affect skill damage.
      • Fixed the Dark DMG in the description of “Supportive Mark of Death” to be displayed as Physical DMG.
      • Fixed an issue where the damage of Throwing Knife: Mark of Death was stated as Dark DMG in the combat log.
      • Fixed an issue where using Smokescreen after activating Awakening Harmony did not properly apply the element.
      • Fixed an issue where using “Charged Obliteration” with 5 Brands did not display the Recommended Skill UI.
      • Fixed an issue where you could be hit by Mystic’s Morph: Shrink even when applied with “Relentless” from Smokescreen. Smokescreen
    • [Gunner]
      • Fixed the Evade in the description of “Opportune Boot” to Shift Evade.
      • Fixed an issue where the second hit of “Explosive Bombardment” did not show up in the Recommended Skill UI.
    • [Slayer]
      • You can now use Slam during the use of Battle Integration even when affected by “Block” skills.
      • Fixed an issue where “Meteor Cleave”, “Altered Meteor Cleave”, “Opportune Meteor Cleave”, and “Pervasive Meteor Cleave” could be comboed into Half-Moon Slash’s 5th hit.
      • “Crowd Control Immunity” effect from “Mighty Bloody Pyre’s” “Blood Imprint” will now be easier to recognize when activated.
      • Fixed the “Elementalist” effect description to display “Ice” instead of “Freeze” when using “Altered Expiration” after activating Assault Elementalist.
      • Fixed Stamina to recover during the use of Void Slash.
      • Fixed an issue where Bloody Ruin was displayed as a Recommended Skill when Serial Power Strike was used after just the 1st hit of Bloody Ruin.
      • Fixed an issue where using “Opportune Absolute Attack” after activating “Hurled Dragon Serial Slash” or “Altered Dragon Serial Slash” did not display Dragon Serial Slash in the Recommended Skill UI.
      • Fixed an issue where targeting a “Knockdown” or “Airborne” affected target after activating “Hurled Dragon Serial Slash” or “Altered Dragon Serial Slash” did not display Dragon Serial Slash in the Recommended Skill UI.
      • Fixed an issue where using “Displacing Bloody Ruin” displayed the combo mark in the skill icon.
    • [Archer]
      • Added “Hurricane Protection” to Hurricane Leap, which absorbs damage equal to 15% of Max HP.
      • The Barrier effect of “Opportune Quiver Charger” was removed.
      • Fixed an issue where 2nd and 3rd hits of “Altered Quick Fire” were not displayed in the Recommended Skill UI.
    • [Paladin]
      • Fixed an issue where Stamina did not recover during the use of Punishment and Brilliant Light Sword.
      • Fixed an issue where you could be hit by Mystic’s Morph: Shrink even when applied with Crowd Control Immunity from “Unrelenting Divine Punishment”.
      • Fixed an issue where the Crowd Control duration increase effects of Main/Secondary Weapons were not applied while afflicted with “Silence”.
      • Fixed an issue where party revival was disabled when using “Displacing Holy Heal” in the Akanum Fierce Combat Zone Dimensional Portal and Shrine of Greed.
      • Crowd Control Immunity effect during the casting of “Infinite Rushing Light” is now applied from after 1 second of skill use until the end.
  • Rune Attributes
    • Targets hit by Electric Reflection will now be immune from its Stun effect for 3 sec.
    • The Silence Rune Attribute’s “Bullseye” effect was changed to “Transcend”.
  • Content
    • Improved the Marketplace’s advanced search so that you can search by Random Equipment Effect and Runestone stats.
    • Adjusted the Recommended Accuracy for certain hunting grounds in the Lv. 29–38 areas so that it accurately matches the level of the monsters that appear.
    • Changed the name of Greed Arena 3 vs 3 to Arena 3 vs 3.
  • Realm War
    • Realm War will place in a separate instance at every Friday 22:10 – 22:50 (GMT+7)
    • The renewed Realm War takes place in a separate instance at the following times:
    • An icon will appear 10 minutes before the Realm War begins. Only one map will be available.
    • Your character must be Lv. 45 or higher, and the recommended item level is 550 or higher.
    • Players whose Honor Point rank is 10 or higher can enter as a Commander, with a maximum of 5. Basic entry is not available for Commanders.
    • You can win by reaching 500,000 points first by defeating the Stronghold Combatants/Vice Captain/Captain, treating injured soldiers, defeating players, destroying strongholds, taking over Manamech Factories, or defeating Lieutenant Commanders.
    • To prevent the gap between each realm from becoming too overwhelming, when the difference between the scores becomes too great, the opposing realm will deal greater damage while the allies will receive less damage. These buffs/debuffs will last until both realms reach the same amount of points.
    • Individual rewards will be distributed based on individual scores. Rewards will also be distributed based on the results of the realm (victory, draw, or defeat).
    • Individual Score Reward
      5,000 Points Honor Points x100
      [Account] Artifact Enhance Stone x1
      10,000 Points Honor Points x100
      [Account] Artifact Enhance Stone x2
      Hunting EXP Gain +100% Potion x1
      15,000 Points Honor Points x100
      [Account] Artifact Enhance Stone x3
      22,500 Points Honor Points x100
      [Account] Artifact Enhance Stone x4
      Hunting EXP Gain +100% Potion x1
      30,000 Points Honor Points x100
      [Account] Artifact Enhance Stone x5
      Concentrated Magic Crystal
    • Rewards will be distributed based on the results of the realm (victory, draw, or defeat) when reaching an individual score of 1,000 or higher points.
      Realm War Result Reward
      Victory Level 6 Growth Runestone x1
      Level 5 Growth Runestone x1
      Legendary Equipment Random Effect-Changer Selection Box x1
      Legendary Random Equipment Effect Lock x200
      Safe Enhancement Tool x10
      Draw Level 5 Growth Runestone x2
      Legendary Equipment Random Effect-Changer x2
      Legendary Random Equipment Effect Lock x80
      Safe Enhancement Tool x5
      Defeat Level 5 Growth Runestone x1
      Legendary Equipment Random Effect-Changer x1
      Legendary Random Equipment Effect Lock x40
      Safe Enhancement Tool x3
    • When you use the “Legendary Equipment Random Effect-Changer Selection Box” you can select between 1x Sealed Legendary Equipment Random Effect-Changer or 3x Legendary Equipment Random Effect-Changer.
    • Players on the realm with consecutive wins in the Realm War will get the following buffs, and all the NPCs in the area of the realm on a losing streak will get the following effects.
      Number of Wins Effects applied to all characters within the realm
      1 win All Rune Attribute Points +1
      5% Durability Reduction
      2 consecutive wins All Rune Attribute Points +1
      10% Durability Reduction
      3 consecutive wins All Rune Attribute Points +2
      15% Durability Reduction
      4 consecutive wins All Rune Attribute Points +2
      20% Durability Reduction
      5 consecutive wins All Rune Attribute Points +3
      25% Durability Reduction
      Number of Defeats Effects applied for all NPC’s within the Realm War region
      1 defeat Increases all DMG by 50%
      Decreases Incoming DMG by 25%
      2 consecutive defeats Increases all DMG by 100%
      Decreases Incoming DMG by 50%
      3 consecutive defeats Increases all DMG by 150%
      Decreases Incoming DMG by 65%
      4 consecutive defeats Increases all DMG by 200%
      Decreases Incoming DMG by 80%
      5 consecutive defeats Increases all DMG by 300%
      Decreases Incoming DMG by 95%
  • Hall of Honor
    • All Battlefields other than Arena 1 vs 1, Arena 2 vs 2, and Arena 3 vs 3 have been removed due to low participation.
    • The word “Greed” has been dropped from the 3 vs 3 Arena.
    • Changed the Honor Points acquired for winning in Arenas, as follows:
      Type Before After
      Arena 1 vs 1 5 20
      Arena 2 vs 2 10 80
  • Dimensional Portal
    • The “[Dimensional Portal] Wingsuit Disabled” effect will no longer appear in the UI.
    • Fixed an issue where gestures could not be used in Dimensional Portals where Wingsuits are prohibited.
  • Dungeon
    • Fixed an issue where Paladins could not get rewards when completing Time Attack Dungeons.
    • [Irukas, the King of Battles]
      Fixed an issue where characters occasionally would not be able to revive when dying in combat against Irukas.
    • [Hall of Challenges]
      The number of Hall of Challenges floors completed will now appear the same to all characters in the account.
    • [Lost Storm Rock Highlands]
      The HP of all monsters has been greatly reduced to assist small Clans with participating.
  • Item
    • Fixed an issue where enhancing the Paladin’s Pyro Necklace would not increase the item level.

  • Pets & Luminus
    • Fixed an issue where pets with the auto-forage skill would not forage materials.
    • Added information in the UI explaining that there could be a discrepancy in when the Luminus Energy and additional Luminus Battle Effect are used up due to the difference in timing of when the Luminus Battle begins vs. when the rewards are acquired.
    • Luminus and Pets set to auto-summon will now be summoned when reviving after death.
  • NPC & Monster
    • Fixed an issue where monsters would appear at unreachable locations within the Shrine of Greed.
    • Greatly decreased the HP for Beast of Gluttony Rhastavan and Apostle of Sloth Savik at Shrine of Greed.
    • The NPC Oreias at the Azure Wolf Plains will now return to his original location when he is not attacked for a certain amount of time.
    • Fixed an issue where Angry Treasure Pigs would appear at unreachable locations.
  • UI
    • Added a mark to indicate Arbitration/Conflict channel swap availability in towns and Footholds in the Map.
    • A system message will now appear when you change the chat settings so that you are aware that the changes were applied.
    • Fixed an issue where the Armlet slot overlapped with the gloves slot in the Decorate UI.
    • The time information in the chat window will now be displayed in two digits.
    • When a skill which can be used as a combo is in cooldown, it will now be displayed on the recommended skill UI along with its cooldown.
    • Fixed an issue where the Trade icon would either not appear after trading, or would remain displayed even after confirming the trade results.
    • Fixed an issue where NPC names would be displayed in the color of the chat you clicked on within the chat window.
    • Fixed an issue where you could not set up the Shrine of Greed UI shortcut in the shortcut key settings.
    • Fixed an issue where certain Premium-track rewards were not highlighted in the Elyon Pass UI.
  • Graphic & Sound
    • Fixed an issue where ally skill effects would occasionally become visible even after adjusting the settings to hide ally skill effects.
    • Improved the sound effects for Whisper notifications to be louder than before.
  • System
    • Fixed an issue where Numen would not decrease when reviving.
    • You can now adjust the settings for graphics from the server selection and character selection screen.
    • Fixed an issue where the game client would occasionally be unresponsive when moving to Shrine of Greed 1F – Entrance of Gluttony and Shrine of Greed 2F – Hallway of Sloth.

2. Pending Issues to be Fixed

  • Resolved lag problems in certain areas.
  • Cheat program detection is improved.
  • Mystic – Skill Attribute: Altered Toxic Swarm Incorrect VDO suggestion.

3. Ruby Shop Update

  • Learn more about the Ruby Shop update Here